Game Minor

The Digital Game Studies Minor is a series of courses on digital game design, analysis, and application, presenting a collaboration between the Armstrong Institute for Interactive Media Studies; the College of Arts and Sciences; the College of Creative Arts; the College of Education, Health, and Society; and the University Libraries. This minor introduces students to the foundations of game design and implementation, the design of art assets for digital games, developing critical and cultural understandings of digital games, and the relationship of digital games to important trends in learning and literacy.

There are a limited number of slots for existing students; acceptance into the minor is competitive and based on a number of criteria beyond GPA.

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All students enrolled in the minor are required to take the category 1 courses (IMS 211 and IMS 212), then may choose a track in Game Art and Design, Game Studies or Game Development (category 2). All students within the minor are then required to enroll in IMS 455 Game Design (category 3).

Category 1

All students take the following sequence (6 hours)

IMS 211 Intro to Game Studies (3)

IMS 212 The Design of Play (3)

Category 2

Students choose a single track and take three courses in their chosen track. With the exception of CSE 386, track courses can be taken in any order within their track. (9 hours total)

Game Minor Tracks
1. Game Art and Design 2. Game Studies 3a. Game Development
(non Computer Science majors)
3b. Game Development
(Computer Science majors)
IMS 319 Foundations in 3D and Animation (3) IMS/ART 259 Aesthetics and Computation (3) IMS/ART 259 Aesthetics and Computation (3) MPT 274 Data Abstraction and Data Structures (3)
(Prereq. CSA 271 with a grade of C- or better and
MTH 231 or CSA 271 with a grade of C- or better and
MTH 222, MTH 251 and ECE 287.)
IMS/ART 359 Art & Digital Tools II (3) (Prereq. IMS/ART 259) IMS/ENG 238 Narrative and Digital Technology (3) CSE 251 Introduction to Game Programming (3) CSE 386 Introduction to Computer Graphics (3)
(Prereq. CSA 274 and MTH 231)
IMS 487 Game Prototyping, Pipeline and Production (3) IMS 487 Game Prototyping, Pipeline and Production (3) IMS 487 Game Prototyping, Pipeline and Production (3)  CSE 487 Game Design and Implementation (3) (Prereq. CSA 386)

Category 3

All students take the following course (3 hours)

IMS 445 Game Design (3)