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General Bulletin 2008-2010

Courses of Instruction

INTERACTIVE MEDIA STUDIES (IMS-Arts and Science)

101 Interactive Development Skills (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

101F Computing Skills: Web Animation (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

101G Computing Skills: Presentation Graphics / Multimedia (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

101H Computing Skills: Web Publishing & HTML (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

101P Computing Skills: Desktop Publishing (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

101V Computing Skills: Digital Video Editing (1)

Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.

MPF, MPT 171 Humanities and Technology (3)

Introduction to methods of thinking used in humanities disciplines (literature, history, philosophy, classics, etc.), computer technologies, and their relationship. Practical skills (web page making; research on the Internet) and analytical skills (how to tell good information from bad) combined with theories about the Information Society. IIB, CAS-B. Cross-listed with ENG 171.

MPT 201 Information Studies in the Digital Age (3)

Explores what it means to be information literate in today's digital world. Students will not only learn about the latest technological advances but will also reflect on ethical and legal issues created by the information age. Intended for students wishing to become competent in the fields of Information Literacy and Information Technology. Course includes all aspects of the research process from the definition of the research problem to the acquisition and critical analysis of information, to the adaptation of that information for a digital environment.

238 Narrative and Digital Technology (3)

Applies to digital games those notions about narrative structure and character development that have evolved in literature. Students will explore digital art as literary critics, asking whether games are ¿art¿ and analyzing how postmodern literary/digital art participates in globalization. Students compose narratives in writing as well as 3D graphics. Cross-listed with ENG 238.

259 Aesthetics and Computation (3)

Explores computation as aesthetic medium, examining subject matter from historical, conceptual and technical perspectives. Utilizing Processing programming environment, students develop basic programming literacy. Processing language semantics and syntax, and graphics programming are covered. Prerequisite: Working knowledge of either the Macintosh or PC computer or some exposure to any desktop publishing or computer graphics software. Cross-listed with ART.

303 Online Journalism (3)

Theory and practice of online journalism. Topics include current forms and social impact of online news, and the creative potential of the Internet as a news medium. Students will also develop online multimedia news projects. Prerequisite: JRN 202. Cross-listed with JRN 303.

310 Usability and Digital Media Design (4)

Explores important concepts in human-computer interaction (HCI) theory and usability with a marketing perspective. Students practice using cutting-edge technologies to measure the effectiveness of digital media environment designs and develop their own digital media projects. No prior programming experience is required, but some exposure to desktop publishing or computer graphics software is strongly recommended.

MPT 319 Foundations in Digital 3-D Modeling and Animation (3)

Provides both knowledge in the underlying concepts and practical skills in the design and development of computer generated 3-D imagery.

330 Professional Practice (0)

Zero credit hours represents a supervised internship in interactive media. Approval by the department chair of IMS or MIS is required to enroll.

MPT 333 e-Enterprising (3)

Focuses on building new interactive/digital ventures, venture capital, and private equity with respect to networking technologies in both existing and emerging industries based on opportunity and assembling the resources required.

340 Internship (1-3; maximum of 6)

For credit internships/ pre-professional practical experiences for qualified students. Cross-listed with ART 340.

359 Interactive Programming with ActionScript (3)

Presents an introduction to Macromedia Flash's ActionScript programming language. Designed as a multi-disciplinary creative programming course. Fundamental ActionScript programming concepts covered, including language syntax and semantics, the Flash development environment, basic 2-D graphics programming, and introduction to object-oriented programming. Through a series of lectures, hands-on practice, and group critiques, engaging programming examples will be explored. Prerequisite(s): Working knowledge of either the Macintosh or PC computer or some exposure to any desktop publishing or computer graphics software. Cross-listed with ART.

390 Special Topics in Interactive Media Studies (3; 6 maximum)

This course offers a rotating series of topics to meet the changing needs and interest of students and faculty, specifically focusing on the varying applications and theories of interactive media. Though designed for those who live in a world of digital media, this course does not teach mechanical skills (PowerPoint, Fireworks, Flash, or Photoshop).

MPT 410 Digital Development Methods: Theory and Practice (4)

Examines the tools and methodologies involved in the development and the management of the production of new media. Students study different development models in a real-world setting with a client project, consultatively producing an interactive solution.

MPC 440/540 Interactive Media Studies Practicum (4)

Examines the tools and methodologies involved in creating and managing the production of new media. Students will study different development models in a real-world setting and work with a client in business or industry to consultatively produce an interactive solution. This course particularly focuses on two aspects of the client project: (1) the management of new media development, and (2) the processes that best develop the synergy of an interdisciplinary team working toward a shared goal and the tools of development. It will also emphasize project planning and management. While it may be the case that programmers need to know coding and graphic designers need to know vector graphics, the successful manager will know something about all of these tools, about how they work together, and about how to specialize in one of them. Cross-listed with COM 411. Prerequisite: Concurrent registration in IMS 410.

MPT 445 Game Design (3)

Develops theoretical foundations, methods and skills in building 3-D gaming environments.


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