Games + Simulation Major*

*Currently awaiting final approval

The Bachelor of Science in Games + Simulation provides students with an interdisciplinary plan of study covering all aspects of creating and interpreting games. Games are the liberal arts of the 21st century: the fusion of coding and design, writing and mechanics, usability and creativity. With a focus on making and praxis, the BS in Games + Simulation prepares students for a career or graduate study in game design, development, 3D modeling, creative development, writing or designing, esports, and games in other industries, all while encouraging students to take creative risks, to build things, and to think critically about audiences, narratives, and aesthetics.

The Miami University Bulletin series is the official source of information about the programs and courses of study offered by Miami University.

Admission to the games major and minor is competitive, as there are a limited number of slots, and acceptance is based on a number of criteria.

Admission Requirements

IMPORTANT: If you began your first year at Miami before August 2019, your DAR will reflect the older version of the degree. You should follow your DAR, in consultation with your advisor. If you want to use these new requirements (on this page) instead, talk to your advisor about shifting your DAR to the new degree program.

Graduation Requirements

124 total credit hours to graduate

Games + Simulation Major - 76 hours

Miami Plan Foundation - 36 hours

(some hours overlap with IMS major)

Thematic Sequence - 9 hours outside the major

(can be fulfilled by a minor / 2nd major; some concentrations in the Games + Simulation Major will fulfill this requirement)

Remaining hours are Electives from any discipline. 


Core Foundation (19 Credit Hours)

The BS in Games + Simulation begins with a set of Foundation courses, providing a common grounding in game design. The Foundation also includes an introductory course that helps frame your interest in games and helps you see the broader career options available to you, both inside and outside of the game industry.

IMS 111 Introduction to Game Careers (1 credit hour)
IMS 211 Introduction to Game Studies (MPF IIB)
IMS 212 Introduction to Game Design
IMS 213 Introduction to Game Development
IMS 222 Introduction to Interaction Design & Development (MPF V)
IMS 254 Design Thinking & Design Principles (MPF IIA)
IMS 322 Intermediate Interaction Design & Development (requires IMS 222)

Core: Intermediate (24 Credit Hours)

After finishing the Foundation, you will complete the Intermediate courses. These courses provide an introduction to industry-standard tools for 3D modeling, game programming/development, usability, and narrative.

IMS 317 Writing for Games (requires ENG 111)
IMS 319 Foundations in 3D Design
CSE 251 Introduction to Game Programming
IMS 314 Game Usability & Human Factors
IMS 453 Indie Game Development I (requires IMS 211, IMS 212, and IMS 213 -OR- CSE 251)
IMS 454 Indie Game Development II (requires IMS 453)
IMS 445 Advanced Game Design (requires IMS 211, IMS 212, and IMS 213)
IMS 465 Game Engine Scripting (requires IMS 213 and CSE 251)

Core: Capstone Studio (12 Credit Hours)

The curriculum culminates in a three-semester sequence of courses, ending with a capstone course where students produce an industry-quality game.

IMS 487 Game Pipeline and Production (requires IMS 445 and IMS 465)
IMS 488 Game Pre-production (requires IMS 487 and IMS 319)
IMS 489 Game Production (6 credit hours; requires IMS 488)


Concentrations (21 hours)

Games + Simulation majors choose one of three areas of focus:

  • Game Art
  • Game Development
  • Game Studies

Each of these focus areas comes with a set of required courses in addition to those described above.

Game Art

Contains Art minor

ART 102 Color Theory and Practice
(1.5 credit hours)
ART 106 Intro to Figure Drawing
(1.5 credit hours)
ART 121 Observational Drawing
IMS/ART 215 3D Digital Sculpting
IMS/ART 218 3D Shading and
Texturing
ART 231 Painting I
IMS/ART 305 3D Character Design
IMS 391 3D Character Animation

Game Studies

Contains Interdisciplinary Studies Minor

WST 201 Self and Place
WST 301 Interdisciplinary Questions
and Problems (Requires WST 201)
IMS 443 Research Methods in Games
IMS 225 Games & Learning
IMS 384 Rhetoric of Games
(Requires IMS 211)
Focus Course 1
(Outside of IMS. Must be approved by Advisor.)
Focus Course 2
(Outside of IMS. Must be approved by Advisor.)

Game Development

Contains Computer Science Minor

CSE 174 Fundamentals of Programming and Problem Solving
CSE 201 Introduction to Software Engineering
CSE 271 Object Oriented Programming
CSE 274 Data Abstraction and Data Structures
CSE 287 Foundations of Computer Graphics and Games
CSE 387 Advanced Graphics and Game Engine Design
CSE 487 Game Design and Implementation


Four-Year Plans of Study

Games Major with a focus on Game Art

Contains Art Minor

Semester 1

IMS 111 - Game Careers and First Year Experience (1)

IMS 211 - MP/Foundation 2.2 Humanities, Intro to Game Studies (3)

ENG 111 - MP/Foundation 1, English Comp (3)

IMS 213 - Intro to Game Development (3)

IMS 222 - MP/Foundation 5, Introduction to Interaction Design and Development (3)

IMS 254 - MP/Foundation 2.1, Creative Arts, Humanities, Social Science (3)

Semester 2

IMS 212 - Intro to Game Design (3)

IMS 322 - Intermediate Interaction Design and Development (3)

ART 102 - Color Theory and Practice (1.5)

ART 121 - Observational Drawing (3)

MP/Foundation 4, Natural Science (3)

MP/Global Perspectives (3)

Semester 3

IMS 317 - MP/Advanced Writing/Writing for Games (3)

CSE 251 - Introduction to Game Programming (3)

IMS 215 - Focus/3D Digital Sculpting (3)

ART 231 - Painting I (3)

MP/Foundation 4, Natural Science (3)

MP/Foundation 4, Natural Science (1) (1)

Semester 4

IMS 319 - Foundations in 3D Design (3)

IMS 453 - Indie Game Development (3)

IMS 218 - Focus/3D Shading and Texturing (3)

ART 106 - Focus/Intro to Figure Drawing (1.5)

Elective or IMS 253 Arcade Interface Design (3)

Semester 5

IMS 314 - Games and Human Factors (3)

IMS 465 - Game Engine Scripting (prerequisite: CSE 251) (3)

IMS 305 - Focus/3D Character Design (3)

IMS 391 - Focus/3D Character Animation (prerequisite:IMS 319) (3)

MP/Intercultural Perspectives (3)

MP/Global Perspectives (3)

Semester 6

IMS 487 - Game Pipeline and Production (3)

IMS 445 - Advanced Game Design (prerequisite: IMS 212) (3)

IMS 461 - Virtual Reality (prerequisite: CSE 251) (3)

MP/Foundation 2, Creative Arts, Humanities, Social Science (3)

Elective or Games and Digital Narrative (3)

IMS 102 - Game Jam (1)

Semester 7

IMS 488 - Game Capstone (Preproduction) (3)

IMS 454 - Indie Game Development (3)

Elective or IMS 287/IMS 288 Streaming/e-Sports (3)

Elective (3)

Semester 8

IMS 489 - MP/Experiential Learning/Game Capstone (Production) (6)

Elective or CSE 486 Introduction to Artificial Intelligence (prerequisites: CSE 274, MTH 231) (3)

Elective (3)

Elective (3)

Games Major with a focus on Game Development

Contains Computer Science Minor

Semester 1

IMS 111 - Game Careers and First Year Experience (1)

IMS 211 - MP/Foundation 2.2 Humanities, Intro to Game Studies (3)

ENG 111 - MP/Foundation 1, English Comp (3)

IMS 213 - Intro to Game Development (3)

IMS 222 - MP/Foundation 5, Introduction to Interaction Design and Development (3)

IMS 254 - MP/Foundation 2.1, Creative Arts, Humanities, Social Science (3)

Semester 2

IMS 212 - Intro to Game Design (3)

MTH 151 - MP/Foundation 5, (prerequisite for CSE courses) (5)

IMS 322 - Intermediate Interaction Design and Development (3)

PHY 191 - MP/Foundation 4.2a, Physical Science, General Physics (5)

MP/Foundation 4.2b, Physical Science (1)

Semester 3

IMS 317 - MP/Advanced Writing/Writing for Games (3)

CSE 251 - Introduction to Game Programming (3)

CSE 174 - Focus/Fundamentals of Programming and Problem Solving (prerequisite: MTH 151/153) (3)

MP/Foundation 2.3, Social Science (3)

MP/Foundation 3.1, Global Perspectives (3)

Elective or IMS 253 Arcade Interface Design (3)

Semester 4

IMS 319 - Foundations in 3D Design (3)

IMS 453 - Indie Game Development (3)

CSE 271 - Focus/Object Oriented Programming (prerequisite: C- or better on CSE174) (3)

MP/Foundation 4.1, Biological Science (3)

Elective or MTH 231 Elements of Discrete Mathematics (3)

Semester 5

IMS 314 - Games and Human Factors (3)

IMS 465 - Game Engine Scripting (prereq CSE 251) (3)

CSE 287 - Focus/Foundations of Computer Graphics and Games (prerequisite: CSE271, MTH151) (3)

CSE 274 - Focus/Data Abstraction and Data Structures (prerequisite: C- on CSE 271) (3)

CSE 201 - Focus/Introduction to Software Engineering (prerequisite: CSE 271) (3)

MP/Cultures Requirement (3)

Semester 6

IMS 487 - Game Pipeline and Production (3)

IMS 445 - Advanced Game Design (prerequisite: IMS 212) (3)

CSE 387 - Focus/Advanced Graphics and Game Engine Design (prerequisite: CSE 287) (3)

Elective or CSE 464 Algorithms (prerequisite: CSE 274 and MTH 231) (3)

Elective or CSE 211 Software Construction (prerequisites: CSE 201, CSE 274 and MTH 231) (3)

Semester 7

IMS 488 - Game Capstone (Preproduction) (3)

IMS 454 - Indie Game Development (3)

CSE 487 - Focus/Game Design and Implementation (prerequisite: CSE 287) (3)

MP/Foundation 2.1, Creative Arts, Humanities, Social Science (3)

Semester 8

IMS 489 - Game Capstone (Production) (6)

IMS 461 - Focus/Virtual Reality (prerequisite: CSE 251) (3)

MP/Foundation 3.2, Global Perspectives (3)

Games Major with a focus on Game Studies

Contains Interdisciplinary Studies Minor

Semester 1

IMS 111 - Game Careers and First Year Experience (1)

IMS 211 - MP/Foundation 2.2 Humanities, Intro to Game Studies (3)

ENG 111 - MP/Foundation 1, English Comp (3)

IMS 213 - Intro to Game Development (3)

IMS 222 - MP/Foundation 5, Introduction to Interaction Design and Development (3)

IMS 254 - MP/Foundation 2.1, Creative Arts, Humanities, Social Science (3)

Semester 2

IMS 212 - Intro to Game Design (3)

IMS 322 - Intermediate Interaction Design and Development (3)

MP/Foundation 2.3 Social Science (3)

WST 201 - MP/Foundation 2.2, Creative Arts, Humanities, Social Science, Self and Place (3)

Elective (3)

IMS 102 - Game Jam (1)

Semester 3

IMS 317 - MP/Advanced Writing/Writing for Games (3)

CSE 251 - Introduction to Game Programming (3)

IMS 225 - Games and Learning (3)

WST 301 - Interdisciplinary questions and problems (3)

Games Elective (recommend IMS 253, IMS 238, IMS 287, IMS 288) (3)

Semester 4

IMS 319 - Foundations in 3D Design (3)

IMS 454 - Indie Game Development (3)

IMS 384 - Rhetoric of Games (proposed for MP intercultural) (3)

IMS 443 - Research Methods in Games (3)

MP3 Global II (3)

IMS 102 - Game Jam (1)

Semester 5

IMS 314 - Usability & Human Factors in Games (3)

IMS 465 - Game Engine Scripting (prerequisite: CSE 251) (3)

Focus/Game Studies focus course I (Outside of IMS) (3)

MP/Foundation 4 Science (3)

MP/Foundation 4 Science (lab) (1)

MP3 Global I (3)

Semester 6

IMS 487 - Game Pipeline and Production (3)

IMS 445 - Advanced Game Design (prerequisite: IMS 212) (3)

Focus/Game Studies focus course II (outside IMS) (3)

MP/Foundation 4 Science (3)

Elective (Recommend IMS 253, IMS 238, IMS 380) (3)

IMS 102 - Game Jam (1)

Semester 7

IMS 488 - Game Capstone (Preproduction) (3)

IMS 453 - Indie Game Development (3)

MP/Foundation 4, Natural Science (3)

Elective or IMS 287/IMS 288 Streaming/e-Sports (3)

Elective (3)

Semester 8

IMS 489 - Game Capstone (Production) (6)

Elective (3)

Elective (3)

IMS 102 - Game Jam (1)

Current Students

Students work on capstone project at whiteboardsCheck out our student page for resources for current AIMS students, including information about our Digital Innovation Center programs, courses, and advising.