Instructional Design and Technology, M.A.

The Miami University online graduate program in Instructional Design and Technology is designed to prepare and foster practitioners in the field of instructional design and technology and educational media for various settings including business, industry, higher education, government, military, and health care.  The curriculum allows students to develop foundation knowledge in the process of instructional design and the application of that knowledge with various technology tools and educational media. 

Students who are interested in working as instructional designers for non-K-12 environments such as higher education, industry, government, military and health care should pursue the Masters of Instructional Design (M.A.). Several courses are designed to prepare instructional designers for various settings which may require more specialized media and technology skills.

Program Objectives

The five program objectives include:

  • To prepare graduates to design, develop and integrate instructional media, methods and systems which integrate data-driven research in behavioral psychology, cognitive psychology, learning theories, constructivist and critical/cultural theoretical perspectives of teaching and learning.
  • To prepare graduates to design, develop and evaluate instructional media, materials, methods, and systems which integrate various types of technology and technology media for teaching and learning.
  • To prepare graduates to participate in research about the design, development, and evaluation of instructional media, materials, methods and systems.
  • To prepare graduates to provide leadership in the design, development, evaluation, and selection of instructional media, materials, methods and systems.
  • To prepare graduates who continue to develop new models and methods of instructional design integrating emerging innovations in technology

Curriculum

The master’s program requires a minimum of 30 credit hours (including: 3 IDT core courses, 6 required courses and 1 capstone project course).

Core Courses

  • Introduction to Instructional Design and Technology (EDP 631 – 3 hours):
    This introductory 3 credit course provides an overview of the field of Instructional Design and Technology (IDT) including both the foundations and history of the field. Throughout the course, students will develop an understanding of how instructional design is situated within the larger context of education. Additionally, students will be provided with an overview of the master’s program and career options. Some software will be introduced.
  • Instructional Design Theory and Models (EDP 632 – 3 hours):
    This 3 credit hour course provides a “hands on” exploration of instructional design theories and models. Students will learn various methods and models of instructional design based upon different perspectives and have opportunities to instructional materials and media.
  • Evaluation and Assessment for Instructional Design (EDP 633 – 3 hours):
    This course explores theories and practice related to evaluation, needs assessment, formative and summative evaluation. Students will have opportunities to conduct a needs analysis in a variety of settings and conduct formative and summative evaluations of various types of instructional media.

In addition to the instructional design core courses, the following is a list of required courses. Several of these courses form the body of the Computer/Technology Endorsement.

Required Courses

EDP 631: Introduction to Instructional Design & Technology
EDP 632: Instructional Design Theories and Models
EDP 633: Evaluation and Assessment for Instructional Design
EDP 583: Serious and Educational Game Design
EDP 636: Diversity, Learning & Technology
EDP 637: Distance Education
EDP 639: Issues and Trends in Instructional Design & Technology
EDP 643: Interactive Design
EDP 669: Qualitative Research in Educational Psychology
EDP 648: Capstone Project

Course Descriptions

  • Interactive Design EDP 643 (3 hours):
    This course focuses on developing an understanding of theory and production of interactive design for teaching and learning. While the emphasis will be on educational and training application, this course will also look at how interactive media can be used in non-traditional educational environments.
  • Issues and Trends in Instructional Design and Technology EDP 639 (3 hours):
    The intent of the course is to acquaint instructional technologists, teachers and administrators with critical challenges posed as a result of the increasing infusion of technology into the school and training environments. Students will exchange ideas about issues and trends with others through reports and leading discussions.
  • Diversity, Learning & Technology EDP 636 (3 hours):
    The purpose of this course is to explore the mutual impact of diverse learner populations and technology. The focus of this course is to explore instructional design of media and technology integration that supports learner diversity in all forms. Special attention is devoted to how instructional design can support and foster inclusion of traditionally underrepresented learner populations (ESOL, special education, non-traditional learners, and economic disadvantaged learners).
    Distance Learning EDP 637 (3 hours):
    This course explores current distance education concepts and current distance education methods and practices for encouraging reflective decision-making. Throughout the course, students will explore the development of online education concepts: theory, administration, programs, methods and curriculum, while participating in developing distance learning environments.
  • Serious and Educational Game Design* EDP 583 (3 hours):
    This course provides students with an overview of the field of gamification and game-based learning. Students will learn how contemporary instructional design and learning theories can be combined with elements of game design to create engaging game-based learning environments. Students will be provided with “hands-on” experiences using various tools to create game-based learning activities.
  • Capstone Thesis (required) EDP 648 (3-6 hours):
    Since Instructional Design and Technology is a practice, a place of a traditional thesis, students (in consult with their advisors) will create a thesis project. A thesis project may take many forms and is designed to meet the needs of individual students.
  • Qualitative Research in Educational Psychology EDP 669 (3 hours):
    This course offers a case study approach (as opposed to ethnography or action research) to qualitative research consistent with educational psychology research methods.