
Experience Design Core Studio Courses




Experience Design Studios: Project-based learning that applies content through design thinking and making. The Experience Design Studios rotate content every semester. Each course includes a module called “The Basics” where projects center on fundamental experience design outcomes.
Experience Design Studio | ART 650
A synthesis studio where design theory and methods are applied via goal formulation, problem definition, and design solution production. Design, development, deployment, and testing of experience design outcomes involves independent and collaborative work. Learners will meet off-site for one “Destination Weekend” each semester to research and design in a different location.
Learners will be able to:
- Develop high-definition design prototypes for digital, service, and physical outcomes.
- Analyze existing design outcomes and their intended and unintended consequences.
- Plan the experience design process from problem definition to outcome testing.
- Create multi-sensory design outcomes that delight while balancing usefulness and usability.
Studio courses emphasize learning through work on problem-based projects. This work involves iterative design processes where the creation of outcomes and ensuing critique from students and instructors facilitate learning. Examples of work that takes place in this course are in the table below.
Concept | Activity | Tools & Media | Processes | Outcomes |
---|---|---|---|---|
Prototyping | Design a physical prototype to meet an assigned need | Adobe Photoshop, Adobe Illustrator, cardboard, drawing tools, | ideation, iteration, storyboards, paper prototyping, critique | physical prototype, video documentation of prototypes, process book |
Video interfaces to display customizable information | Design a screen-based video board used to direct parking | Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe XD, Adobe After Effects | comps, critique, iteration, mockups, ideation, image research, material studies, typographic hierarchy | visual interface system plan, experience map, video presentation |
Experience Design Studio Course Content
Each semester, following a four-semester cycle, the subject matter covered in the Experience Design Studio rotates. During their degree progression, students in the xdMFA will participate in the Experience Design Studio four times, covering all four topics. Each content area (listed below) addresses an aspect of human experience from the perceived (internal) factors to the real and tangible (external).
Meaning-Making
People make meaning about what happens to them and the world around them in different ways. When experience designers consider this fact, they are able to design and assess outcomes that are culturally relevant and in turn, more effective. Studying meaning-making challenges designers' bias and broadens perspectives that not everyone shares the same values and priorities.
The Basics | People | Module 1 | Module 2 |
---|---|---|---|
Semiotics | Characteristics, Behaviors, Abilities | Social (Culture, Relationships, Worldview) | Self (Values, Needs, Self-Concept, Personality) |
Storytelling
A series of steps are involved anytime someone interacts with a designed outcome. Approaching experience design as storytelling guides the development of procedural outcomes like services and smartphone apps—integrating concepts from literature like introductions, rising actions, and resolutions. Storytelling reminds us that the people who use designs have their own unique abilities and storylines that impact the ways they perceive and interact with design outcomes.
The Basics | People | Module 1 | Module 2 |
---|---|---|---|
Progressive Disclosure | Characteristics, Behaviors, Abilities | Role, Emotions, Sensations | Attitude, Intention, Attention |
Interaction
The moment a person uses a design, they interact with it. These interactions are composed of micro-moments and impacted by real and perceived factors like thumb size, native languages, physical height, and literacy level. They are also shaped by interfaces. During this course, learners focus on design outcomes such as services, smartphone apps, and brand identities in extreme detail to study interfaces and interactivity. Learners will explore what various design outcomes actually do, what they were designed to do, how they work, and their intended and unintended consequences. Studying and designing interactions in detail allows experience designers to collaborate with stakeholders and create more effectively and inclusively.
The Basics | Object | Module 1 | Module 2 |
---|---|---|---|
Sensory Literacy | Characteristics, Behaviors, Affordances | State, Function, Meaning | Accessible, Useful, Usable |
Setting
When people experience design, the place, time, and situation that surrounds the interaction impacts the interaction. Stormy weather can make it hard for people to see signage outside a post office. Low light levels can heighten the mystique of a museum exhibition. A smartphone's location features can enable users to map their progress during a tour. Place and context affect these interactions, so studying situations is imperative when exploring experience design.
The Basics | Context | Module |
---|---|---|
Prototyping | Characteristics, Behaviors, Norms | Situation, Hierarchy, Interrelationships |
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